I cannot get SPAWN ACTOR to work since 0.8.x updates?
JCFord
Member Posts: 785
For some reason I have noticed that I cannot get SPAWN ACTOR to work since the 0.8.x update.
Even if I strip my rule right down or recreate it in a fresh document:
RULE ON ACTOR 1
When Actor receives event overlap or collides with ACTOR 2
Play sound - xxx.ogg
Spawn Actor - actor 3 in front of actor relative to actor
It plays the sound fine so the colision detection is working, but I cannot get it to yeald the SPAWN anymore, but this was working in GS 0.7.x
Also if I transpose the spawn above the sound then it doesn't spawn or play the sound?
Even if I strip my rule right down or recreate it in a fresh document:
RULE ON ACTOR 1
When Actor receives event overlap or collides with ACTOR 2
Play sound - xxx.ogg
Spawn Actor - actor 3 in front of actor relative to actor
It plays the sound fine so the colision detection is working, but I cannot get it to yeald the SPAWN anymore, but this was working in GS 0.7.x
Also if I transpose the spawn above the sound then it doesn't spawn or play the sound?
Comments
I think I have found out what is causing the Spawn not to work, but I don't know why?
I have a button on the main menu that when clicked begins to count the scene its on, so on click Change Atribute
game.scene to game.scene+1
And there is another attribute that counts the scenes and moves it to the right one.
i.e. If game.scene = 1 then go to scene1 etc
When I use this method the SPAWN does not work. But if I delete this and simply put a on click to to scene 1 it works?
Where can I email you a stripped down version of the project for you to look at?
I'll try that.
Now I could go through ALL my scenes and use the change scene manually, but I can see no reason why using the game.scene attribute to change the scene should stop the SPAWNING working? Possible bug?
Ready to send you a test file Codemonkey - whats the email address?
http://gamesalad.com/game/play/38539
same sort of issue i'm having, I have emailed codemonkey a file with a detailed description of the issue so hopefully we should hear back soon. Could it be 0.8.3 just round the corner.
are you changing scenes with the preserve scene checkbox checked?
That's what the devs told me the problem was related to.
With timers and rules involved none work. When the actor simply has the spawn actor behaviour some work. With one spawn point it works and the same with two but the third one added doesn't. With the addition of a fourth one the third one starts working. A 5th makes no difference, however a 6th makes the fourth one work I kept going and found layers lso had an effect. With nine spawn points on one layer and one on the other 6 worked correctly, when all ten were on one layer only 5 worked
I had an issue with preserve screen too. When I left a screen and came back, where preserve screen was selected in the original screen, actors that were spawning failed to do so upon return to the screen. Quantumsheep mentioned in another topic that it was a confirmed bug.
If you spawn an Actor that doesnt have any Rules, is it instant?
My spawn behaviors are working fine and I have noticed any issues.
What is your current RAM usage?
Anyways. Where do I see the RAM usage, is this in the viewer? I am having problems installing it the certificate doesn't show up on the list.
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