Acceleration Behavior Question
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So this is probably an easy one, but I was wondering how I can get rid of the build up in speed when using the Accelerate behavior on an actor.
I think the normal answer would be to use Move, but I'm using acceleration in a platform game I'm developing so that when the player keeps holding down the left or right arrow key, there will be a constant force that's pushing them in that respective direction, usually over obstacles.
Otherwise, the actor will collide with a wall and quite moving in the direction the player is trying to travel in.
Here's the basic question:
How do I make it so an actor will immediately take off using accelerate instead of the slow build up in speed?
I think the normal answer would be to use Move, but I'm using acceleration in a platform game I'm developing so that when the player keeps holding down the left or right arrow key, there will be a constant force that's pushing them in that respective direction, usually over obstacles.
Otherwise, the actor will collide with a wall and quite moving in the direction the player is trying to travel in.
Here's the basic question:
How do I make it so an actor will immediately take off using accelerate instead of the slow build up in speed?
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