single scene game RAM
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Hi, I'm just about to finish testing and then publish my new puzzle game Skware.
The whole game is one scene (project size 3.4MB) and when testing in GS Viewer it averages around 37MB of RAM. I've optimised code and images.
Is that ok for most iPhone models? I think I remember reading to keep it under 50MB.
Can anyone advise please ?.....
The whole game is one scene (project size 3.4MB) and when testing in GS Viewer it averages around 37MB of RAM. I've optimised code and images.
Is that ok for most iPhone models? I think I remember reading to keep it under 50MB.
Can anyone advise please ?.....
Comments
I've unticked movable on all actors (only 6 are movable) and to be honest it didn't improve RAM that much.
I really didn't want to split the game into scenes as gameplay is all one scene but I could separate the menu system.
EDIT: and yes RI is checked.
If older devices crash around 40MB do you think I can get away with this ? I don't want to get a load of bad reviews if it does crash - but I could always have a 2 scene version on standby to upload.
Worth the risk? I just want to avoid the GS loading spinner ;-)
Thx for advice
I don't understand it, there is quite a bit of maths going on I guess.
I'm now working on swapping timers out for rules using the game.timer in order to free up a little RAM hopefully.
What's weird is that if I'm playing in preview on my 3GS and I keep clicking restart in GS creator it adds to the game engine and other ram every time and I got up to 80 MB and my game was still playing - or is that mis-information due to GS bug?
I made/played an ad-hoc yesterday- have done some more work to finish the game so yeah will make another ad hoc and keep testing....
http://gamesalad.com/forums/topic.php?id=30832
I spent hours converting all the timers to rules using the clock and it didn't change ram usage whatsoever so went back to timers version!
I might still release it now - it's never hit 40mb on my 3gs and hasn't crashed for me. I'll keep playing and testing - and upload again once the next version of GS creator is released.
@chaley - yeah I think if mine was over 50mb I wouldn't think about releasing it yet.
Plus it's only been a month in the making but is a unique puzzle game, the likes of which I've never seen before lol - I'll post more info on release ;-)