How many sales a day would you need to go pro... I need 320

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited November -1 in Working with GS (Mac)
As I find myself constantly checking the sales on my first app 'Contented Baby Sleep', I can't help but wonder how many sales I would need to be willing to make apps full time. (sort of semi-retire and get creative and make more apps as a full time job, and move to the beach).

I've worked out I'd need about 320 a day to be willing to go for the big move.

Currently selling about 5 a day so some way to go yet, but its a start. I need to stop checking my sales, stop posting things like this and keep working on my first actual game. :-)

Comments

  • EastboundEastbound Member, BASIC Posts: 1,074
    Well seeing as I'm still a student, I want to join an established game studio (Gameloft would be my dream job) and eventually start up my own company. So to answer your question: No idea...
  • butterbeanbutterbean Member Posts: 4,315
    That's great news Tshirt! Apple is posting those games up front! Better get crackin' on some iPad games!

    Another question I had Tshirt is can you test games with the screen size of the iPad on the iphone and will it downsize the screen or how will that work?
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