Game almost complete, need help with ONE thing PLEASE
My game is almost complete just adding few extra things to spice it up but need help...
basically each level of my game will have a special item you can collect.
however once you collect this item and decide to play that level again (even reset the level) that item will no longer be there because you already got it. How do I do this?
Thanks
basically each level of my game will have a special item you can collect.
however once you collect this item and decide to play that level again (even reset the level) that item will no longer be there because you already got it. How do I do this?
Thanks
Comments
In this actor you drop a load attribute. load attribute: ItemCollect, key:ItemCollect01 for Level01.
You make this for each level but in every level only that from the level!
In your item actor you make a rule: when actor overlaps or collides with player or whatever change attribute ItemCollect to true.
Then you make a save attribute in the same rule key: Level01 save attrinute: Item Collect.
You must change this in every level.
Example:
For the Load attribute
You are in Level02. In actor CollectItem you have only the load attribute with key: itemCollect02 and load attribute: ItemCollect.
In Level03 you have only the load attribute in the ItemCollect actor key: ItemCollect03 and load attribute ItemCollect. and so on in every level.
For the Save Attribute
You are in Level02. Drop the Actor ItemCollect on the scene, double click it, and unlock it for rules. In item actor you only have the rule when actor overlaps or collides with player or whatever change attribute ItemCollect to true and in the same rule save attribute key: Level02 save attribute: ItemCollect
And this in every level with each nuber of level.
That should work
Load attribute - item collect to (level 1?) <---what am i doing wrong?
For the save attribute...if you use in level01 in the save attribute key: ItemCollect01 you must use in your load attribute for the same level the same key: ItemCollect01.
I've this from a YouTube video. it should help you too...:)
sorry for being thick
You mentioned create boolean attribute called itemcollect, but then you say itemcollect01, (whats the 01)?
also you say level01 (whats this, do i need to make an attribute called level01?)
if possible could you make a demo for me?
Will post it here!!
I've made this video!! If you have questions ask...
Cheers
Added you to GameCenter