Outrageous In-App purchases? Unethical? Will you do it when GS get this feature?
design219
Member Posts: 2,273
So, another "Food Fight" game is out, this one has added the "™" symbol to it's name.
That doesn't bother me, my "Food Fight!" game is completely free so I'm not losing anything. But, this "company" has 2 free iPhone games, and each game has VERY expensive In-App purchases.
As a parent with 2 kids who have iDevices, I hate this. It seem predatory and sneaky as all get out. I've locked out in-app purchases on my kids devices, but I'll bet most people don't.
The purchases in these games are not enhancements to the app, like adding functionality, but just more "currency" for use in the game... so you might feel the need to purchase again and again. The purchases start at $4.99, and on one game go up to $99.99.
Am I off base, or does this seem wrong to anyone? I know in-app purchasing is coming to GS, so has anyone thought about how you will use it?
That doesn't bother me, my "Food Fight!" game is completely free so I'm not losing anything. But, this "company" has 2 free iPhone games, and each game has VERY expensive In-App purchases.
As a parent with 2 kids who have iDevices, I hate this. It seem predatory and sneaky as all get out. I've locked out in-app purchases on my kids devices, but I'll bet most people don't.
The purchases in these games are not enhancements to the app, like adding functionality, but just more "currency" for use in the game... so you might feel the need to purchase again and again. The purchases start at $4.99, and on one game go up to $99.99.
Am I off base, or does this seem wrong to anyone? I know in-app purchasing is coming to GS, so has anyone thought about how you will use it?
Comments
Buying something that you could have achieved for free: In an RPG I'm making, I'm hoping to utilize IAP for currency purposes. They could have played through the game and earned the money, but the money will allow them to buy a better weapon, etc., so they can progress faster. This does not deprive the user who does not do IAP any aspect of the game. This is just like Angry Birds Mighty Eagle.
Buying novelty items that don't affect game: I have an upcoming game that features a "hero". The game is in grayscale, and is supposed to be a work of art (the graphics are going to be awesome). Anyways, I am thinking of offering users the chance to buy the "hero" a different look. The original weapon is a katana, but maybe the user would like looking at a claymore. So for .99 they can buy the claymore. It doesn't add anything except to the visuals of the game. I should stress that the game will make obvious that it is a novelty item with no ingame benefit other than adding to the visual appeal.
The predatory nature of IAP lies in the quickness of the IAP. If Apple follows through on making users reenter password when making an IAP, this should stop accidental button pressing and children from making unwanted purchases.
I don't find uses like these predatory, as long as there is no deception. As a parent, you did exactly what you needed to do in blocking IAP.
I'm a fan of the free market (which maybe exists in the Apple store - not going to get into Institutional Economics - read Veblen!), so I think that offering anything for sale in an open and honest setting is fine. I know a lot of people here shun market practices for the sake of gaming integrity, but really, if you want to make a living building games, you will need to utilize the tools that allow us to do that. I think by being honest, I can maintain the integrity of the game. Like a band who offers both a studio and live album, they are offering two different experiences.
I agree about the importance of free markets, but I also think it's unethical to make a free game then slip in a $99.99 dollar in-app purchase. I mean really.
I hope everyone approaches this functionality the way you are. Best of luck with your game.
I wouldn't call it unethical, because that's not really lacking ethics. I would just call it crazy
Unfortunately, GameSalad has a lot of unethical, bottom feeders, like the ones that publish templates as is, and these types of people are going to take a crappy game, and think that they will make it better by fleecing the few customers that unfortunately get scammed into buying their P.O.S. by having ridiculous IAPs in their games. But then again, it will be a Pro feature, and thankfully, the bottom feeders don't buy Pro, so we'll have to see what happens when it becomes available.
If its done honestly, and presented clearly, with enough option for the user to change their mind...then I have no problem with apps giving the option to buy a pair of golden underpants for $99...
What I do have a problem with is games aimed specifically at children, with IAP, especially some of the ones Ive seen, where the developer tries to put in "trap" buttons, with little or no warning, in places that the player has a high likelyhood of pressing....
Ive downloaded a number of kids apps, for my 4 & 5 year old nieces to play, only to be horrified at some of the tricks being pulled regarding IAP and Ads.
I think IAP, and Ads have no place in a childrens/family/education game, and developers opting to use such, are showing a real lack of moral judgement.
What worries me is that multi-million dollar companies like Bethesda and CCP (eve online) screw up IAP - I'm thinking Horse armour for the elder scrolls IV and a monocle for in-game characters in EVE.
I shudder to think what a bunch of amateurs like us lot here would do! Hopefully my fears will be unfounded...
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Cheers, Weswog
If it's free, then fair enough, charge for more levels.
If you've already paid for an app though, you might be a bit peeved that all levels aren't included in the price and you have to spend more.
Well, *I* would be!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Cheers, Weswog
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Let's say I make a game with 100 levels, and then I decide to take time to make another 100 levels. It would be perfectly fine to charge $0.99 for that. Of course it is always good to give some apps level upgrades for free, (hence Angry Birds) but I think in this situation (especially if its a good game) its ok to charge the 99 cents.
and can we charge for the play button? like there is only a button when it is out there and after you purchase you can play it(again because crack apps)
or apple will reject it?
But what do you guys think about an InAppPurchase of $99 bucks? That's what this game game "company" has in their other iPhone game.
My point is, yes, it's a free market, but this seems like an obvious "If we get just a few suckers, idiots or little kids we'll be rich" type of move. I really dislike what they are doing. (okay, I'm probably a little upset about them using my game name with a TM tack on too.)