Animation before Gameplay?

OtherGuyStudiosOtherGuyStudios Member Posts: 26
edited November -1 in Working with GS (Mac)
If anyone could just point me in the right direction. I want to have an animation before the gameplay starts so basically my actor slides up into the air then starts falling and the gameplay starts. Not sure how to do that? Here is a screenshot of what i want to accomplish: http://imageshack.us/photo/my-images/5/animationtogameplays1.jpg/

Anyone help me out here plz :)

Comments

  • old_kipperold_kipper Member Posts: 1,420
    It is a little dependant on how you have things set up, but if you already have the the physics in place, and these effect the actor and make it drop to the ramp that launches it, you could have the controls 'switch on' with a timer or by the actor triggering a boolean that allows control based on it achieving a certain position in the scene.

    hope that helps

    kipper
  • OtherGuyStudiosOtherGuyStudios Member Posts: 26
    Thanks M8 ye didnt think of that.
  • OtherGuyStudiosOtherGuyStudios Member Posts: 26
    Mhh having problems getting this right. I have tried lots of things.

    Ok so i have all the game mechanics in place for after the animation. But i am not sure exactly how to do this animation as shown in the screenshot. Keep in mind i am like very new to GameSlad. Anyone help me out a little more here?
  • chicopchicop Member Posts: 263
    Maybe you can cheat it by making a invisible ramp... On image/actor set alpha to 0
  • old_kipperold_kipper Member Posts: 1,420
    I think it best to get outside a good chunk of the videos, and the cookbook. If your not getting it now, an hour of tea, biscuits and TSB's dulcet tones should get you closer and will generally help. most if not all you need to do know on how to do this is within grasp once you have taken onboard the basics.
  • OtherGuyStudiosOtherGuyStudios Member Posts: 26
    Ok So i have figured most of this out.

    I have an attribute with and interval called Gameplay Start and its set to 0. then i have two different rules on my character actor. 1 for the animation with a rule that if game.gameplay.start = 0 then the character moves to a certain position on my scene (at this position i have an invisible actor. I have another rule inside that rule that says if the character collides or overlaps with the actor, game.gamplay.start gets +1 point.

    Now on my game mechanics Rule i have a rule that says if game.gamply.start = 1 then everything below should go into play (all my gameplay mechanics). But problem is the character starts with the Move To command and collides with the invisible actor and just gets stuck. I have made sure that actor has no collision properties. I have no idea what is wrong here??
  • OtherGuyStudiosOtherGuyStudios Member Posts: 26
    Dont worry i have completed it. I love this community so helpfull :)
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