Better Text Control

BenSawyerBenSawyer Member, PRO Posts: 37
edited November -1 in Working with GS (Mac)
It'd be nice if you could update via in-game actions the text attributes of an existing object. So I could procedurally update the text size, font, and color, and perhaps add bold, italics, etc.

So expressions like when game.score => 1000 score object color = red are possible.

Right now actors used for text display don't give us a lot of runtime control over those attributes so far as I can see.
Sign In or Register to comment.