How to make a trianlge behave as a trianlge?

adnanadnan Member Posts: 46
edited November -1 in Working with GS (Mac)
Hey people,

Is there a way to make a trianlge object when it rolls not to look like a circle is rolling but to behave as what it is a triangle?

thank you for helping :)

Comments

  • ARandomDayARandomDay Member, PRO Posts: 124
    You could use the "rotate to angle" upon a collide with a specified object or in a timer maybe ?
  • arcticsunrisearcticsunrise Member Posts: 159
    once further box2d intergation arrives youll get the choice to change collison from the current 2 choices of rectangle and circle and be able to use triangle and then hopefully polygon (custom defined)

    Im hoping that this is what they mean when they express box2d on the roadmap
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Polygon Collisions Are on the long term roadmap. Just not sure when they will be here the old full road map is not visible anymore. Just the sept. and October one. hopefully by the end of the year though.
  • StuartYStuartY Member Posts: 134
    You might be able to sort-of fake this by constraining together three circles, using them as points to build a triangle, but this would be very resource intensive. Otherwise, wait for polygon collision, which will be awesome.
Sign In or Register to comment.