How to? Move if actor can pay cost? Make random hotels?
Imagine there are eight hotels on the screen. I need to do two things ... and am wondering how easy they are.
1. Each hotel is fancier than the previous one. It costs a player increasingly more to stay in a hotel as they move "up" through them. Hotel 1 costs $100, for example, hotel 2 $300. Players have money. If you tell a player to "vacation" they move into the hotel they can afford (ie move on the screen from left to right). How easy is it to check that a player has enough funds to get into a certain hotel along the hotel track and then stop him if he doesn't?
2. There are eight different hotel spaces on the screen/board but in reality only three pricing levels; e.g., $100/300/500. I want each game to fill those eight spaces with a random selection of hotels. Example: When the game starts hotel 1 is a $300 hotel, hotel 2 is a $100, hotel 3 is another $300, hotel 4 is a $500 etc. Next game? Hotel 1 is a $100, hotel 2 is a $500, etc.
In addition, each hotel might have four graphics I want to randomly pick from. How easy is it to pick one of the hotel types for each spot, but also show one of the four pictures for the hotel itself? Example: Both hotel 1 and hotel 2 are the $100 level of hotels but I show facade A for 1, and facade D for 2.
Thanks. I don't need code, just to know if this is something GS can handle easily. Any thoughts?
1. Each hotel is fancier than the previous one. It costs a player increasingly more to stay in a hotel as they move "up" through them. Hotel 1 costs $100, for example, hotel 2 $300. Players have money. If you tell a player to "vacation" they move into the hotel they can afford (ie move on the screen from left to right). How easy is it to check that a player has enough funds to get into a certain hotel along the hotel track and then stop him if he doesn't?
2. There are eight different hotel spaces on the screen/board but in reality only three pricing levels; e.g., $100/300/500. I want each game to fill those eight spaces with a random selection of hotels. Example: When the game starts hotel 1 is a $300 hotel, hotel 2 is a $100, hotel 3 is another $300, hotel 4 is a $500 etc. Next game? Hotel 1 is a $100, hotel 2 is a $500, etc.
In addition, each hotel might have four graphics I want to randomly pick from. How easy is it to pick one of the hotel types for each spot, but also show one of the four pictures for the hotel itself? Example: Both hotel 1 and hotel 2 are the $100 level of hotels but I show facade A for 1, and facade D for 2.
Thanks. I don't need code, just to know if this is something GS can handle easily. Any thoughts?
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