Build it and they will come, well not really...
richcoy
Member Posts: 211
Hello,
My first GS game, Alien Blaster, had the 99 cent version approved 5 days ago and had 22 sales the first day, mostly I think because it sat at the top of the "New Releases" for most of the day because it started with the letter "A". Since that day I've had a total of 3 sales in 4 days.
I've got a website, a youtube video of the gameplay and everyone I've shown the game to likes it.
The free version went live very late last night but I can tell by the iAd stats that the number of downloads is in the 30-40 range, I've made 20 cents so far today.
So my question is what is the next step to getting this more "out there"?
I've seen pmMac mentioned but only if you use the $19 service and since I've had such poor luck so far I'm reluctant, especially for a service I'm not familiar with.
I've seen the long list of sites that review apps, but my game is a simple little themed shooter, not some amazing knock-your-socks off mega app. Is it worth submitting a basic, though quality, game to these sites?
I know the App Store is brutal but when a quality free app won't even buy a soda on launch day I think I must be missing something. Is my experience normal for a noobie game developer?
Thanks for any input you can offer. And no, I was not expecting riches to roll in or Apple to make my game "New and Noteworthy".
Rich
My first GS game, Alien Blaster, had the 99 cent version approved 5 days ago and had 22 sales the first day, mostly I think because it sat at the top of the "New Releases" for most of the day because it started with the letter "A". Since that day I've had a total of 3 sales in 4 days.
I've got a website, a youtube video of the gameplay and everyone I've shown the game to likes it.
The free version went live very late last night but I can tell by the iAd stats that the number of downloads is in the 30-40 range, I've made 20 cents so far today.
So my question is what is the next step to getting this more "out there"?
I've seen pmMac mentioned but only if you use the $19 service and since I've had such poor luck so far I'm reluctant, especially for a service I'm not familiar with.
I've seen the long list of sites that review apps, but my game is a simple little themed shooter, not some amazing knock-your-socks off mega app. Is it worth submitting a basic, though quality, game to these sites?
I know the App Store is brutal but when a quality free app won't even buy a soda on launch day I think I must be missing something. Is my experience normal for a noobie game developer?
Thanks for any input you can offer. And no, I was not expecting riches to roll in or Apple to make my game "New and Noteworthy".
Rich
Comments
Seriously, when you think about how many games and apps are on the store, big sales are a crap shoot at best. I'm more confident in my next game and will try MacPR out to see but even if you check off all the things you think it takes, it still may not succeed. Just the way it is. But keep trying cause you can only get better and you might get lucky.
I hope one day admob will be supported in GS>
When I did my first game same thing happened.
your on such a high "its my first game!:)" then the high gets better with 22 sales first day ooh
the realty sets in with a week of sales.
thats the story of my first 2 apps and the story of many others
but Ive just picked my self up and get back on the horse.
let us know if you do the pmMAC and if it helps