Change Scene behavior doesn't work

iKandyiKandy Imagineer of Crazy ShitNew York CityMember Posts: 310
edited November -1 in Working with GS (Mac)
Change Scene behavior doesn't work --- it only works about 50% of the time. What gives?

Comments

  • JamieOneilJamieOneil Member Posts: 877
    explain what happens ?

    What is the condition to make the scene change ?
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Good ol TSB is back and willing to help as always ;)
  • iKandyiKandy Imagineer of Crazy Shit New York CityMember Posts: 310
    Thanks, in advance for your help TSB.

    ikandy
  • iKandyiKandy Imagineer of Crazy Shit New York CityMember Posts: 310
    I have a game where you shoot 5 pool balls into a hole in 60 seconds.
    If you shoot all 5 balls into the hole before 30 seconds you get 10 bonus points.
    If you shoot all 5 balls into the hole before 60 seconds you get 1 point for each ball.
    If you don't get all 5 balls into the hole before 60 seconds time is up.

    I used a boolean attribute for the over/under 30-60 seconds.
    I used a integer attribute to count the balls as they go into the holes.
    I used a boolean attribute "If holes attribute = 5" change scene attribute = true
    "If clock is = or under 30 seconds and 5 holes" then "timer after 1 second- change scene"

    So after you sink the 5 balls, it is supposed to change to the next scene.
    It works about 60% of the time.
    Otherwise, all the balls go into the hole, but it doesn't scene and the time just clicks off the seconds, and the game just stalls.
    I made a debug actor to display type when "change scene" is true, display text "change scene"
    so it shows up but the "change scene" command doesn't work.

    Driving me nuts.
  • iKandyiKandy Imagineer of Crazy Shit New York CityMember Posts: 310
    Hello Tshirtbooth,

    I don't think you're receiving my emails.

    kk@karlkotas.com
  • iKandyiKandy Imagineer of Crazy Shit New York CityMember Posts: 310
    I figured it out. I had a hidden "change scene" rule elsewhere in the scenes.
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