Need help with overlaps!

v00d0v00d0 Member Posts: 143
edited November -1 in Working with GS (Mac)
Hi guys i've a problem with overlapped actors. i've this game:

http://cl.ly/043N1x3i2a2s1q1d280q

and i want that if i click at the moles in the second row the one in the first don't have to be destroyed. I tried to create a boolen and play with true and false but it don't work well and then i don't know how to exclude my animation cause it break it. here a scree of the rules

http://cl.ly/2V2Q0Z1k123g140y3o1R
http://cl.ly/0v2M0e1i2m3J433S2e1C

the attribute priorità is the attribute that should check if the actor that i click and destroy it without destroy the other one

Comments

  • v00d0v00d0 Member Posts: 143
    no one can ever help me?
  • v00d0v00d0 Member Posts: 143
    I bump this up, because it's the only thing that i've to fix and still haven't found a solution. Tried to follow the drag and drop template of tshirt and to put a true game boolean and to set on each actor that can be destroyed only if it's true and when you click the actor it fast change this boolean to false and then back to true, but this break all my animation and rules in the actor and the drag and drop template isn't good in my case. So please if anyone have an idea type there. Thanks and sorry for my english.
  • v00d0v00d0 Member Posts: 143
    up please
  • v00d0v00d0 Member Posts: 143
    404 not found m8
  • v00d0v00d0 Member Posts: 143
    fixed there wasn't watch. anyway i tried this and don't work for me
  • v00d0v00d0 Member Posts: 143
    so 3 actor??? but isn't the same?? if i click one actor and with 1 touch it take the other one that is under isn't the same with three? or i have to put something in the invisible one???

    how u can see there is one there
    http://cl.ly/2N3N2K1y0M3q272E290F

    that i'm using as layer for the spawn cause otherwise the actors will spawn up to the actor in the second row.

    sry if i'm stressing you but I'm trying to fix this since 2 weeks ago
  • LumpAppsLumpApps Member Posts: 2,881
    Or change the perspective to a more bird-view perspective.
  • v00d0v00d0 Member Posts: 143
    i tought about this but i should re-work on all arts
  • GaranasGaranas Member Posts: 86
    @v00d0

    the collision shape of your actors is a box, not the shape of the image. so the mole in the first row almost overlaps the one in the second row - even in the parts that are visible because of the translucence of the image.

    the best way to solve this would be to change your game layout so that they don´t overlaps.

    or

    you could put invisible boxes over the visible areas of a mole and make them collide instead of the actor itself.
  • v00d0v00d0 Member Posts: 143
    i'm going to try this
  • v00d0v00d0 Member Posts: 143
    just invisible box without anything inside? cool that's easy trying now
  • v00d0v00d0 Member Posts: 143
    same! That thing stressing me....but i don't wanna draw again all the things... i'm crying
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