Same thing! No difference. Camera does not move until actor hit mid screen. moved The camera position to the far left but it did not help and it made my scene look crazy
ohh you are not already in the middle of the scene. The camera stops tracking when it hits the edge of the scene and allows your character to move all the way over to the edge.
To get a better understanding of what is happening watch your game in the simulation mode inside the scene editor hit the small play button, not the big green one, and you can see exactly what the camera is doing relative to your character.
protip: You can use a scene controller to constrain your camera origin directly to your actor's x,y position minus 1/2 the camera width and height. Then the camera will ignore the camera controller and allow you to push the camera outside the scene bounds. if you do this though you should delete the camera controller behavior from your actor to avoid confusion. Also, this can be glitchy as !@#$% so i don't recommend it unless you absolutely need to do it. If you do go this route you'll want to extend your background at least a full screen width/height outside your scene boundary area.
Comments
set a camera controller on the actor
that should do it.
To get a better understanding of what is happening watch your game in the simulation mode inside the scene editor hit the small play button, not the big green one, and you can see exactly what the camera is doing relative to your character.
protip: You can use a scene controller to constrain your camera origin directly to your actor's x,y position minus 1/2 the camera width and height. Then the camera will ignore the camera controller and allow you to push the camera outside the scene bounds. if you do this though you should delete the camera controller behavior from your actor to avoid confusion. Also, this can be glitchy as !@#$% so i don't recommend it unless you absolutely need to do it. If you do go this route you'll want to extend your background at least a full screen width/height outside your scene boundary area.