Need help setting up non-random obstacles
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Hey guys,
I am designing a game where the obstacles are in a specific order, and the player actor has to dodge, jump, or avoid them. Before I get too ahead of myself, I want to first design the obstacles he has to dodge. They will be coming from right to left, at a speed of about 2000, and you move the player to avoid hitting them. I know there is a way to randomly have spawned obstacles, but what about specific obstacles spawning? it's one of those games where you have to memorize the pattern layout, and be quick, in order to survive. Any thoughts?
I am designing a game where the obstacles are in a specific order, and the player actor has to dodge, jump, or avoid them. Before I get too ahead of myself, I want to first design the obstacles he has to dodge. They will be coming from right to left, at a speed of about 2000, and you move the player to avoid hitting them. I know there is a way to randomly have spawned obstacles, but what about specific obstacles spawning? it's one of those games where you have to memorize the pattern layout, and be quick, in order to survive. Any thoughts?
Comments
basically all you need to do is create one actor.. then create a game integer rule called spawn order... then in your actor lets say you have 3 random objects do this... timer every 1(or whatever) seconds change attribute spawn order to (spawn order +1)%3 .. so spawn order cycles between the numbers 0,1,2 then back to 0,1,2 and so on... then in your actor tell it if spawn order is one spawn object 1, if spawn order is 2 spawn object 2 etc...
if you want set a rule in the timer to be a integer which can change itself over time so its like it speed up etc...hope that helps.