no i just don't get what you mean. i am sorry. describe it a bit more please. this is because i can just see the ball thinking it is a square when actually it is an triangle.
Make a second actor and place it on the scene. Leave it rectangular.
Modify the properties of both actors so that the ball bounces off of the other actor the way you want. (Use gravity, use velocity, use what ever you want but make the ball bounce as much or as little as you want.)
Do not reply that you don't understand how to do the above steps and then ask me to make it for you. Do not fake it and say that you did (when you really didn't). Sorry to be harsh, but I'm just not sure you can make a ball bouncing demo on you own.
If you cannot make a ball actor bounce off of a rectangular actor, then please look at the introductory materials on GameSalad. You really should be able to do this much on your own before you start copying and pasting other stuff into a game.
Do not copy someone's demo. Make it all yourself. You need to be intimately familiar with your game. If you copy a demo you will not understand how it works.
Complete the following steps only after doing the above. Do not continue until you have made the above simple demo.
Video of actual ball rolling down side of the actor. And video of rules/behaviors in the actors.
(I want to see that its only the basic demo. Not a graphic pasted into the 'game' that is bloated with stuff you say you don't understand and/or is not working.)
I am assuming that the 'floor' actor is down at the bottom of the scene (and not placed along the angle of the 'fixed' actor? In other words, you didn't make a ramp out of the 'floor' actor did you?
Also, it might be the choppy video -- but it was hard to see the ball actually hit the 'fixed' actor and roll down the um... 'top'.
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OK -- That is really great! So now you see that you don't need a second actor to get the ball to roll down a 'triangle' shape.
From now on, I'd suggest using the game prototype you just made and test things out on it. Use only the basic building blocks that you know work. Test in the simplest possible conditions before you try to incorporate fancy tricks into some bloated game that is on the verge of breaking at any given moment.
Congratulations -- you can make a square actor look like and act like a triangle! And you didn't need to use any constraints or anything. That will save both memory and frame speed!
It this thread finished? Your original question was how to constrain two actors to make a fake side for a fake triangle (my words). The answer is: You don't need to constrain anything. You can use the side of the actual 'triangle' actor, if you place the graphic image so that its side matches a side of the actor.
If you have another different question, I would suggest that you start a new thread. And ask a very specific question, showing what you have done before, and how you are trying to fix it yourself, and how you plan to implement the fix you already plan to make.
Comments
I already told you how to get me to respond. And the above is not the way!
RThurman
can you describe more then to me
i do want to help my self tshirtbooth please help me with
two more things. now when ever i have finished rotating my triangle it goes back to the original position from when i started rotating.
and the bar does not follow the constrain position. like you constrained for me.
any ideas
Make a new GameSalad game.
Import a ball graphic and set up a ball actor.
Make a second actor and place it on the scene. Leave it rectangular.
Modify the properties of both actors so that the ball bounces off of the other actor the way you want. (Use gravity, use velocity, use what ever you want but make the ball bounce as much or as little as you want.)
Do not reply that you don't understand how to do the above steps and then ask me to make it for you. Do not fake it and say that you did (when you really didn't). Sorry to be harsh, but I'm just not sure you can make a ball bouncing demo on you own.
If you cannot make a ball actor bounce off of a rectangular actor, then please look at the introductory materials on GameSalad. You really should be able to do this much on your own before you start copying and pasting other stuff into a game.
Do not copy someone's demo. Make it all yourself. You need to be intimately familiar with your game. If you copy a demo you will not understand how it works.
Complete the following steps only after doing the above. Do not continue until you have made the above simple demo.
Step 1. Place the following graphic into the rectangular actor.
http://i1192.photobucket.com/albums/aa340/RAThurman/ramp.png
Notice that the black horizontal bar runs across the _top_ edge of the actor.
Step 2. In the scene, rotate the actor so that it looks like the black bar is sloping downward. (And the blue triangle remains below the black bar.)
Step 3. Modify the physics attributes of both the ball and the 'triangle' actor so that the ball rolls down the black bar as you want it to.
I will not reply until you have made (on your own) a basic ball bounce demo and completed the three steps above.
RThurman
video of what
And video of rules/behaviors in the actors.
(I want to see that its only the basic demo. Not a graphic pasted into the 'game' that is bloated with stuff you say you don't understand and/or is not working.)
RThurman
the link is below.
http://www.screencast-o-matic.com/watch/cXQ03EZ3n
That's great!
I am assuming that the 'floor' actor is down at the bottom of the scene (and not placed along the angle of the 'fixed' actor? In other words, you didn't make a ramp out of the 'floor' actor did you?
Also, it might be the choppy video -- but it was hard to see the ball actually hit the 'fixed' actor and roll down the um... 'top'.
------------------
OK -- That is really great! So now you see that you don't need a second actor to get the ball to roll down a 'triangle' shape.
From now on, I'd suggest using the game prototype you just made and test things out on it. Use only the basic building blocks that you know work. Test in the simplest possible conditions before you try to incorporate fancy tricks into some bloated game that is on the verge of breaking at any given moment.
Congratulations -- you can make a square actor look like and act like a triangle! And you didn't need to use any constraints or anything. That will save both memory and frame speed!
It this thread finished? Your original question was how to constrain two actors to make a fake side for a fake triangle (my words). The answer is: You don't need to constrain anything. You can use the side of the actual 'triangle' actor, if you place the graphic image so that its side matches a side of the actor.
If you have another different question, I would suggest that you start a new thread. And ask a very specific question, showing what you have done before, and how you are trying to fix it yourself, and how you plan to implement the fix you already plan to make.
RThurman