Efficient Way to change hitboxes ?
I'm not sure if i am phrasing this right but here goes.
I'm trying to figure out a good way to a change the collision ? hit box? of an actor, to be slightly less than the image or size of the actor, so it doesn't look like an another actor is just bouncing off the very edge of the initial actor.
So far I've just been constraining an larger image actor over the "hit box" actor. Is there a better way ? how many things can i constrain before bad stuff happens ?
I guess i'm looking for a way to do very tight collisions.
Do other people worry about this ? how do you guys workaround this ?
Also does anyone have any links about how the gamesalad physics system works, just trying to wrap my head around it.
I'm trying to figure out a good way to a change the collision ? hit box? of an actor, to be slightly less than the image or size of the actor, so it doesn't look like an another actor is just bouncing off the very edge of the initial actor.
So far I've just been constraining an larger image actor over the "hit box" actor. Is there a better way ? how many things can i constrain before bad stuff happens ?
I guess i'm looking for a way to do very tight collisions.
Do other people worry about this ? how do you guys workaround this ?
Also does anyone have any links about how the gamesalad physics system works, just trying to wrap my head around it.
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