How can I interfere in the FPS of an animation dynamically?
How can I interfere in the FPS of an animation dynamically?
e.g: My main character will lose speed until stop after I command him a movement. I would like to make the animation's FPS decelerate at same time.
e.g: My main character will lose speed until stop after I command him a movement. I would like to make the animation's FPS decelerate at same time.
Comments
You can't alter the fps of an animation during gameplay. Your only option is to animate using the timer, and have an attribute for he timer frequency then update that.
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RThurman