Diagonal Animation Spaz

evilz29evilz29 Member Posts: 13
edited November -1 in Working with GS (Mac)
Hello,

First I would like to apologize for my frequent questions, I swear I tried using the search function before I ask. And I am making an iPhone game as my final thesis project, and its due this Friday, so please bare with me :)

Currently I am making a game where you move a character via the accelerometer. When a character tries to move diagonally, the animation flips between the left/right and up/down so it looks like it having a seizure.

I tried a rule where
When *All* is valid
Left is pressed
Up is pressed
-Animation for up-

that seems to have reduce the spaz frequency to half, but I would really like it if diagonal only used up down down animation (Like Zelda a Link to the Past)

Any help is greatly appreciated!

-Andrew

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Just checking. You want it so you cannot move diagonally? Can,'t remember how it moved in zelda. Though that is one of the few games I've actually completed on a snes.
  • evilz29evilz29 Member Posts: 13
    Hello,

    I would like it if it moves diagonally, it only uses one animation instead of flipping back and forth between two.

    Perhaps the accelerometer is too hard to make that happen...
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