Diagonal Animation Spaz
evilz29
Member Posts: 13
Hello,
First I would like to apologize for my frequent questions, I swear I tried using the search function before I ask. And I am making an iPhone game as my final thesis project, and its due this Friday, so please bare with me
Currently I am making a game where you move a character via the accelerometer. When a character tries to move diagonally, the animation flips between the left/right and up/down so it looks like it having a seizure.
I tried a rule where
When *All* is valid
Left is pressed
Up is pressed
-Animation for up-
that seems to have reduce the spaz frequency to half, but I would really like it if diagonal only used up down down animation (Like Zelda a Link to the Past)
Any help is greatly appreciated!
-Andrew
First I would like to apologize for my frequent questions, I swear I tried using the search function before I ask. And I am making an iPhone game as my final thesis project, and its due this Friday, so please bare with me
Currently I am making a game where you move a character via the accelerometer. When a character tries to move diagonally, the animation flips between the left/right and up/down so it looks like it having a seizure.
I tried a rule where
When *All* is valid
Left is pressed
Up is pressed
-Animation for up-
that seems to have reduce the spaz frequency to half, but I would really like it if diagonal only used up down down animation (Like Zelda a Link to the Past)
Any help is greatly appreciated!
-Andrew
Comments
I would like it if it moves diagonally, it only uses one animation instead of flipping back and forth between two.
Perhaps the accelerometer is too hard to make that happen...