help - my actor is going under...

brain.saladbrain.salad Member Posts: 9
edited November -1 in Working with GS (Mac)
Hello,
I've made a platform game, the actor should jump and run..
but the more I jump, the faster it becomes and it's hard too stop.
I tried so much, but I can't find a solution.. :(

Comments

  • brain.saladbrain.salad Member Posts: 9
    Hello,
    I try to make a little game - there the actor should try to stay on a see-saw platform with the help of the accelerometer.
    The problem is, that my actor is sinking (very slowly) through this see-saw platform..

    I said both objects to bounce when they collide with the other object. said restitution=0
    and tried a lot with friction and density but nothing helped....

    does anybody have an idea???
  • brain.saladbrain.salad Member Posts: 9
  • brain.saladbrain.salad Member Posts: 9
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Please keep all your questions in one thread. I'll be merging them all into this one. .
  • brain.saladbrain.salad Member Posts: 9
    oh yes, i'm sorry! I always found a new topic which seems to belongs better to the question.
    ..but that's two different questions!! please notice that!
    (I would like to delete them which are doubled..but i don' get it.. -help?)
  • DrGlickertDrGlickert Member Posts: 1,135
    brain.salad said:
    Hello,
    I've made a platform game, the actor should jump and run..
    but the more I jump, the faster it becomes and it's hard too stop.
    I tried so much, but I can't find a solution.. :(

    In the actor editor, go to MOTION, then check apply max speed.
    brain.salad said:
    Hello,
    I try to make a little game - there the actor should try to stay on a see-saw platform with the help of the accelerometer.
    The problem is, that my actor is sinking (very slowly) through this see-saw platform..

    I said both objects to bounce when they collide with the other object. said restitution=0
    and tried a lot with friction and density but nothing helped....

    does anybody have an idea???

    You could constrain the actor to the "see-saw" instead of having it collide. Also, turn off restitution on the actor and see-saw. That way it won't bounce on it (unless you want it to)
  • brain.saladbrain.salad Member Posts: 9
    thank you for reply so fast..

    ok I tried it with apply max. speed - but it doesn't work.. do you know another solution?
    the second point.. I have to check..
  • brain.saladbrain.salad Member Posts: 9
    ok my first problem is past.

    but there's still the second problem!!
    I show you how I did it.. perhaps it could help you to help me :)

    This is from the actor/editor which should move..
    image

    and this is from the object, which should be used as a moveable platform..
    image

    does anybody know, why the first actor is slowly going down/behind the platform???
  • brain.saladbrain.salad Member Posts: 9
  • brain.saladbrain.salad Member Posts: 9
    please help!
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