How far offscreen does a actor still work?
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i have actors with random speed and the slowest takes 18 sec. to cross the screen while the fastest takes 4 sec. - so i set "timer -> after 20 sec. -> destroy actor"
i also set in the actor:
change attribute -> game.actorcount -> game.actorcount+1
and in the destroy timer:
change attribute -> game.actorcount -> game.actorcount-1
the problem is: the "-1" counter only works if the actor is still on screen. if it´s off screen it stops to work.
is there a time or distance limit to the offscreen activity of a actor?
any other idea how i could make this work?
i also set in the actor:
change attribute -> game.actorcount -> game.actorcount+1
and in the destroy timer:
change attribute -> game.actorcount -> game.actorcount-1
the problem is: the "-1" counter only works if the actor is still on screen. if it´s off screen it stops to work.
is there a time or distance limit to the offscreen activity of a actor?
any other idea how i could make this work?
Comments
thx for the quick feedback
@tshirtbooth
they destoy after 80px? strange. i read in another thread they go on forever unless killed. maybe that was in an older version of GS...
does a bigger scene put more processor load if it stays of screen?