Help need collision actor attached to random spawned enemies

rab127rab127 Member, PRO Posts: 47
edited November -1 in Working with GS (Mac)
hi

Another newbi question.....

I am building on the basic shoot em up.

I want the enemy to shoot a copy of the laser at the ship as it gets close to the ship.

Found a tutorial, attach balls to corner of square, and attached an invisible square to the front
of the enemy.

set collision rule up so that a copy of the laser fires when it collides with the ship.

The problem is I don't always get the collision square to appear.

It comes in on the first enemy ship but after that is random on wether anymore appear or not.

Anyone know how I can fix this?

Does the collision actor need to be spawned with the enemy planes? somehow?

or is there a better way to do this? I just need a collision object x units in front of the enemy ship actor.
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