Help need collision actor attached to random spawned enemies
hi
Another newbi question.....
I am building on the basic shoot em up.
I want the enemy to shoot a copy of the laser at the ship as it gets close to the ship.
Found a tutorial, attach balls to corner of square, and attached an invisible square to the front
of the enemy.
set collision rule up so that a copy of the laser fires when it collides with the ship.
The problem is I don't always get the collision square to appear.
It comes in on the first enemy ship but after that is random on wether anymore appear or not.
Anyone know how I can fix this?
Does the collision actor need to be spawned with the enemy planes? somehow?
or is there a better way to do this? I just need a collision object x units in front of the enemy ship actor.
Another newbi question.....
I am building on the basic shoot em up.
I want the enemy to shoot a copy of the laser at the ship as it gets close to the ship.
Found a tutorial, attach balls to corner of square, and attached an invisible square to the front
of the enemy.
set collision rule up so that a copy of the laser fires when it collides with the ship.
The problem is I don't always get the collision square to appear.
It comes in on the first enemy ship but after that is random on wether anymore appear or not.
Anyone know how I can fix this?
Does the collision actor need to be spawned with the enemy planes? somehow?
or is there a better way to do this? I just need a collision object x units in front of the enemy ship actor.