When Touching an actor 1 stop Rotation of actor 2
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hi
guys one last problem before i think i can leave you be
how do you say when touching an actor stop rotation of actor 2
guys one last problem before i think i can leave you be
how do you say when touching an actor stop rotation of actor 2
Comments
In actor 1 put when touched change att. game.touched to true (boolean)
then in actor 2 put a rule saying when game.touched is true do nothing, then put your rotation behaviour in the otherwise part of the rule.
And if you want your actor2 to continue rotating after you release the actor1 put game.touched = false in the otherwise part on actor1
Hope that helps
-Aaron
actor receieves event or attribute
actor 2 will be attribute game.touched is true
Search Stop Rotation in the creator
vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y )
is this the same or
do you want me to tell you my script
elliottapps@gmail.com
Goodluck
Aaron
one question
the ones you said is not necessary can i delete them or
and yes you can delete them I just figured I'd leave them there to help you out