Make an actor stay in it's place, but allow it to rotate?
I have an actor called 'actor1'. I want it be fixed in a position, but I want it to be able to rotate. I have another actor, named 'actor2', and that actor is falling on top of 'actor1'. However, when actor2 falls, actor2 falls with it? How can I prevent this?
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How can I make sure that actor2 is pretty much glued to the surface of actor1, but still glides across it from side to side?