Fading and animate size of texts

RobiwanRobiwan Member Posts: 9
edited November -1 in Working with GS (Mac)
Hi. First of I´m new to this, so please don´t shoot me if it´s a little stupid. But how to I manipulate the text size and opacity, so i can have the text grow while it gets more visible?

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi Robiwan, nothing stupid about you're question; never be worried about asking questions, otherwise you don't get any answers...

    At the moment, there's no way to manipulate visibility and size of text in real time via a Display Text behavior. The alternative then, is to make your text in Photoshop or similar. Make sure it's on a transparent background; and its size is the maximum size you want your text to be in your game.

    Bring it in as a png, so it can be treated as any other image: in your requirements, make it the smaller start size you want, use an Interpolate behavior to enlarge the size over time, and another Interpolate behavior to change it's alpha over time.

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  • RobiwanRobiwan Member Posts: 9
    Hi Gyroscope. Thank you for your help and encourage me to ask questions :) work-around solution does´t help me that much, as I wanted to make an app/game where the user inputed text. Guess I´ll have to make some of that text pre-defined.
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