Hi. First of I´m new to this, so please don´t shoot me if it´s a little stupid. But how to I manipulate the text size and opacity, so i can have the text grow while it gets more visible?
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gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
Hi Robiwan, nothing stupid about you're question; never be worried about asking questions, otherwise you don't get any answers...
At the moment, there's no way to manipulate visibility and size of text in real time via a Display Text behavior. The alternative then, is to make your text in Photoshop or similar. Make sure it's on a transparent background; and its size is the maximum size you want your text to be in your game.
Bring it in as a png, so it can be treated as any other image: in your requirements, make it the smaller start size you want, use an Interpolate behavior to enlarge the size over time, and another Interpolate behavior to change it's alpha over time.
Hi Gyroscope. Thank you for your help and encourage me to ask questions work-around solution does´t help me that much, as I wanted to make an app/game where the user inputed text. Guess I´ll have to make some of that text pre-defined.
Comments
At the moment, there's no way to manipulate visibility and size of text in real time via a Display Text behavior. The alternative then, is to make your text in Photoshop or similar. Make sure it's on a transparent background; and its size is the maximum size you want your text to be in your game.
Bring it in as a png, so it can be treated as any other image: in your requirements, make it the smaller start size you want, use an Interpolate behavior to enlarge the size over time, and another Interpolate behavior to change it's alpha over time.
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