Game idea for drawing platforms in game.
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I wanted to get your guys' input on my next game.
I have been working on a game with a crayon theme where the main actor is a stick figure and the goal is to collect the stars that are coming by him. It is a continuous stream of buildings, enemies, and stars coming from the right and the actor is basically Staying still.
The part I think will be cool is that I have setup a drawing system that allows the user to draw the hills, platforms, and power ups. I have limited the drawing to two continuous lines at a time so the player can't just keep drawing endlessly.
I have power ups appear randomly in the middle of the screen and the player has to trace the shape it is in before it disapears to get it.
It's very drawing centric as you can see.
I trust all of you guys to not use all of these ideas, I don't mind if you pick it apart and use some ideas. I don't even know if it's worth using the ideas.
Please let me know what you think of the games premise.
I have been working on a game with a crayon theme where the main actor is a stick figure and the goal is to collect the stars that are coming by him. It is a continuous stream of buildings, enemies, and stars coming from the right and the actor is basically Staying still.
The part I think will be cool is that I have setup a drawing system that allows the user to draw the hills, platforms, and power ups. I have limited the drawing to two continuous lines at a time so the player can't just keep drawing endlessly.
I have power ups appear randomly in the middle of the screen and the player has to trace the shape it is in before it disapears to get it.
It's very drawing centric as you can see.
I trust all of you guys to not use all of these ideas, I don't mind if you pick it apart and use some ideas. I don't even know if it's worth using the ideas.
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Please let me know what you think of the games premise.
Comments
On both devices it ran between 45 fps and 55 fps and it seemed to lean more toward 55 and occasional spikes at 60 fps.
Please remember this is just a proof of concept.
What do you mean by overdone? The stop frame effect or just the fact that it's doodled?
Check out crayon physics if you get a chance. That was my inspiration initially.
Any body else got an opinion, maybe some more feedback on the premise as well?
With a good background music it could do something.
And Tenrdrmer is right, better an honest opinion then a half baked cake.
Lump Apps and My Assets
I was just making a comment. Nothing to it.
Thanks guys for your advice. Im gonna put this game on hold while I work on another I have in mind. No doodles! Lol