Game or Scene attributes?
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Hi all,
Is there any performance advantage or disadvantage (purely performance now) in having scene attributes over game attributes? If I have an actor which needs to access an attribute across different scenes I tend to make it game attribute so i don't have to override the actor prototype. However, if there's a performance bonus in having them at scene level i'll start doing that.
Anyone?
Thanks
Is there any performance advantage or disadvantage (purely performance now) in having scene attributes over game attributes? If I have an actor which needs to access an attribute across different scenes I tend to make it game attribute so i don't have to override the actor prototype. However, if there's a performance bonus in having them at scene level i'll start doing that.
Anyone?
Thanks
Comments
The only advantage I find is that actor attributes are easier to find because a long list of game attributes are a hassle. But I believe Darren has a nice application to order game attributes.
Lump Apps and My Assets
Lump Apps and My Assets