Looks like Ipad is not supported by GS ....yet anyways
JamesZeppelin
Member Posts: 1,927
This does not include running iphone apps on the ipad.. older 480 x 320 apps made for iphone apps will run but, will be iphone apps not ipad apps in the app store.
In order to use higher resolution and/or make it ipad specific, autorotate is REQUIRED and the app must be functional in both portrait and landscape modes. Without that feature you may only upload as an iphone app with the iphone resolution
After reading the outline it looks like a possible solution to not having to make your game in both sizes (assuming GS adds autorotate to the bundling) would be something like bars on the side with a menu option or something.
the link covers how that is possible.. not that it applies to us but i thought i would share
User Interface Guidelines
[moderator edited for link length]
the requirements can be found here:
About the Platform
[moderator edited for link length]
In order to use higher resolution and/or make it ipad specific, autorotate is REQUIRED and the app must be functional in both portrait and landscape modes. Without that feature you may only upload as an iphone app with the iphone resolution
After reading the outline it looks like a possible solution to not having to make your game in both sizes (assuming GS adds autorotate to the bundling) would be something like bars on the side with a menu option or something.
the link covers how that is possible.. not that it applies to us but i thought i would share
User Interface Guidelines
[moderator edited for link length]
the requirements can be found here:
About the Platform
[moderator edited for link length]
Comments
Imagine space invaders in landscape mode, it's retarded.
I hope you're right Orbz and they were referring to apps and not games....
it would be very ridiculous if they require that, especially with racing games and other types that just won't work in portrait mode
Instead of going into q menu you just flip to change play style.
If that is the requirement there are work aronds that I anything just forces creativity which is what apple wants.
On a side note virtual controllers are gonna be so much better when they aren't 5mm x 5mm
It's one thing if a device is dual screened like the Nintendo DS, and requiring developers to utilize both screens for the game, to create a mini-map, but it's another thing to require the game to be played in both modes! Ridiculous!
If they were to ammend that and say, okay use the portrait mode for stats, or mini-map, or anything of your choice, I'd be on board with that, but to have to program the game to work in both modes is absurd, and if they knew anything about gaming, they'd not require this.
This information is coming from the iPad Programming Guide User Interface section. These are guidelines for UI, not rules.
My interpretation of the iPad guide is: 'support autorotation unless is doesn't make sense for your app.'
The iPhone guide originally said 'support autorotation only if it really improves your user experience'
Thus, Apple is giving developers stronger encouragement to support autorotation for iPad, but it is not required and not appropriate for every app.
Of course, we're not Apple so this isn't authoritative... but it makes sense to me.
I was too lazy to look into the new SDK docs. :-)
Hopefully Apple doesn't pull a double-standard with this design implementation.