How much do you spend on making your games?
Hey guys,
I didn't see a thread for this already (chef can delete this thread if there is)
so I just wanted to start a thread where you can post how much money you spent on your game/if it was worth it.
Could be useful to other people.
Bray
I didn't see a thread for this already (chef can delete this thread if there is)
so I just wanted to start a thread where you can post how much money you spent on your game/if it was worth it.
Could be useful to other people.

Bray
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Comments
I Spend more than 500+.
Cheers.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
http://rizergames.com/blog/2011/09/24/create-value-dont-chase-money/
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
But, now that I achieve the 40k price, I think trailers help me a lot for that, because they see us a serious company.
But I use to spend money just on music and sounds.
Would love to be able to do all by myself, But I know great people that do things for me like music, sounds and trailer.
Cheers.
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geesh time to get this game out the door!
On a serious note: I haven't spend much. Pro, apple developer fee and a big external drive.
Some pencils and paper. And a notebook (I mean a real paper one).
I have drawing skills and have interface skills as a graphic designer.
I make my videos too and the ones I made where poor but that because I wanted too get the app in the store ASAP and have a video. In the future (or should i say now) I will take more time.
So overall the most thing I spend is time. Lots if time I normally use for my design company.
If I would count my hours I would have spent a fortune. But I have lots of fun and hope to have this as my main income so I am happy.
Lump Apps and My Assets
1. Talent in your game. Let's say you want to work with a great programmer or a semi famous artist or musician. Most people who are worth their salt won't work for free.
2. Advertising. If you want to build a brand with your game or studio you will have to spend about a new car's worth amount of money promoting your game. I wouldn't suggest this rout for one game but if you have a multi game strategy then this is the way to go.
3. Assets, If you need sound, art, or sometimes even code or templates.
www.mammothinteractive.net