other buttons on pause scene
pause and unpause working fine. other buttons - also working.
BUT both the paused game and the pause scene is still running in the background, which is a big problem.
if i attach the unpause behaviour to a button (like "skip to next level"), the game goes back to the level where the pause scene was initiated and not to the next level, regardless of other rules and behaviours. If i just let it go to the next level without destroying the previous or the pause screen, everything gets pretty messed up.
how can i destroy the paused level and pause scene without visiting it?
oh, and the levels are all in the same scene.
ps i found tshirtbooth's pause video. in it he has a retry and menu button on his pause scene, but doesn't get into how they work. is there another video that does that?
BUT both the paused game and the pause scene is still running in the background, which is a big problem.
if i attach the unpause behaviour to a button (like "skip to next level"), the game goes back to the level where the pause scene was initiated and not to the next level, regardless of other rules and behaviours. If i just let it go to the next level without destroying the previous or the pause screen, everything gets pretty messed up.
how can i destroy the paused level and pause scene without visiting it?
oh, and the levels are all in the same scene.
ps i found tshirtbooth's pause video. in it he has a retry and menu button on his pause scene, but doesn't get into how they work. is there another video that does that?
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