[Tutorial] How To Publish To Chrome Store
So basically there is no super easy or clean method by which we can put an app on the chrome web app store. There is, by a little workaround, a method.
Firstly you will need a chrome license and all that stuff that you should already know how to do.
Secondly you need to publish your app to the gamesalad arcade; the HTML5 publishing option.
Now for the harder, chrome-ish parts.
1. Using Dashcode (http://developer.apple.com/xcode/) create a manifest.json that looks like this:
{
"name": "Chrome Drums",
"description": "Awesome Drum Simulator - Ultimate Fun",
"version": "1",
"app": {
"urls": [</p>
<p> ],
"launch": {
"web_url": "http://whereveryourgameisembedded"
}
},
"icons": {
"128": "128.png"
},
"permissions": [
"unlimitedStorage",
"notifications"
]`
}
Save that file (as a .json, named manifest) in a folder called something along the lines of "my_app", changing the parts you need to change--the name, description, and "launch".
In the folder you saved the manifest to, save your icon @ 128x128 pixels in the same folder; call the icon 128.png.
Right click and compress the folder. Then go here :: https://chrome.google.com/webstore/developer/update
Upload the .zip. The next steps are self explanatory.
Firstly you will need a chrome license and all that stuff that you should already know how to do.
Secondly you need to publish your app to the gamesalad arcade; the HTML5 publishing option.
Now for the harder, chrome-ish parts.
1. Using Dashcode (http://developer.apple.com/xcode/) create a manifest.json that looks like this:
{
"name": "Chrome Drums",
"description": "Awesome Drum Simulator - Ultimate Fun",
"version": "1",
"app": {
"urls": [</p>
<p> ],
"launch": {
"web_url": "http://whereveryourgameisembedded"
}
},
"icons": {
"128": "128.png"
},
"permissions": [
"unlimitedStorage",
"notifications"
]`
}
Save that file (as a .json, named manifest) in a folder called something along the lines of "my_app", changing the parts you need to change--the name, description, and "launch".
In the folder you saved the manifest to, save your icon @ 128x128 pixels in the same folder; call the icon 128.png.
Right click and compress the folder. Then go here :: https://chrome.google.com/webstore/developer/update
Upload the .zip. The next steps are self explanatory.
Comments
Thanks
-Matt
Need Help? -- Email Me @ MWFPRO@hotmail.com
If I helped you, you can say thank you by leaving a donation
App Uploader http://mwfpro.webs.com/apps/webstore/products/show/2525662
NEW Website http://www.apptigr.com
-Matt
Need Help? -- Email Me @ MWFPRO@hotmail.com
If I helped you, you can say thank you by leaving a donation
App Uploader http://mwfpro.webs.com/apps/webstore/products/show/2525662
NEW Website http://www.apptigr.com
Before I post my app on Chrome using this (because I don't really feel like waiting for GS to make an easier way), I was wondering something about the manifest.json file. I did everything you said, but I also added a new line like:
"offline_enabled": true,
Would this work with this method of publishing with GS?
I´m confused with this part of code
"app": {
"urls": [
],
"launch": {
"web_url": "http://whereveryourgameisembedded"
}
},
In official google guide appear that
"app": {
"urls": [
"*://mail.google.com/mail/",
"*://www.google.com/mail/"
],
"launch": {
"web_url": "http://mail.google.com/mail/"
But when i upload my game. Google say me that the manifest is wrong...