[Tutorial] How To Publish To Chrome Store
calebdaniels
Member Posts: 54
So basically there is no super easy or clean method by which we can put an app on the chrome web app store. There is, by a little workaround, a method.
Firstly you will need a chrome license and all that stuff that you should already know how to do.
Secondly you need to publish your app to the gamesalad arcade; the HTML5 publishing option.
Now for the harder, chrome-ish parts.
1. Using Dashcode (http://developer.apple.com/xcode/) create a manifest.json that looks like this:
{
"name": "Chrome Drums",
"description": "Awesome Drum Simulator - Ultimate Fun",
"version": "1",
"app": {
"urls": [</p>
<p> ],
"launch": {
"web_url": "http://whereveryourgameisembedded"
}
},
"icons": {
"128": "128.png"
},
"permissions": [
"unlimitedStorage",
"notifications"
]`
}
Save that file (as a .json, named manifest) in a folder called something along the lines of "my_app", changing the parts you need to change--the name, description, and "launch".
In the folder you saved the manifest to, save your icon @ 128x128 pixels in the same folder; call the icon 128.png.
Right click and compress the folder. Then go here :: https://chrome.google.com/webstore/developer/update
Upload the .zip. The next steps are self explanatory.
Firstly you will need a chrome license and all that stuff that you should already know how to do.
Secondly you need to publish your app to the gamesalad arcade; the HTML5 publishing option.
Now for the harder, chrome-ish parts.
1. Using Dashcode (http://developer.apple.com/xcode/) create a manifest.json that looks like this:
{
"name": "Chrome Drums",
"description": "Awesome Drum Simulator - Ultimate Fun",
"version": "1",
"app": {
"urls": [</p>
<p> ],
"launch": {
"web_url": "http://whereveryourgameisembedded"
}
},
"icons": {
"128": "128.png"
},
"permissions": [
"unlimitedStorage",
"notifications"
]`
}
Save that file (as a .json, named manifest) in a folder called something along the lines of "my_app", changing the parts you need to change--the name, description, and "launch".
In the folder you saved the manifest to, save your icon @ 128x128 pixels in the same folder; call the icon 128.png.
Right click and compress the folder. Then go here :: https://chrome.google.com/webstore/developer/update
Upload the .zip. The next steps are self explanatory.
Comments
Thanks
-Matt
Need Help? -- Email Me @ MWFPRO@hotmail.com
If I helped you, you can say thank you by leaving a donation
App Uploader http://mwfpro.webs.com/apps/webstore/products/show/2525662
NEW Website http://www.apptigr.com
-Matt
Need Help? -- Email Me @ MWFPRO@hotmail.com
If I helped you, you can say thank you by leaving a donation
App Uploader http://mwfpro.webs.com/apps/webstore/products/show/2525662
NEW Website http://www.apptigr.com
Before I post my app on Chrome using this (because I don't really feel like waiting for GS to make an easier way), I was wondering something about the manifest.json file. I did everything you said, but I also added a new line like:
"offline_enabled": true,
Would this work with this method of publishing with GS?
I´m confused with this part of code
"app": {
"urls": [
],
"launch": {
"web_url": "http://whereveryourgameisembedded"
}
},
In official google guide appear that
"app": {
"urls": [
"*://mail.google.com/mail/",
"*://www.google.com/mail/"
],
"launch": {
"web_url": "http://mail.google.com/mail/"
But when i upload my game. Google say me that the manifest is wrong...