IOS Simulator: Some actors become very blurry?

0belisk0belisk PRO Posts: 189
edited November -1 in Working with GS (Mac)
hey guys, just thought id test out this gamesalad ios simulator to see how my game is running on iphones, and all of a sudden, some of my actors (unfortunately the more important ones) have become very blurry.

i saved all my images as .png files exported from photoshop.

i heard you have to export as png-24 to fix this problem. so i got one of my animated images, re-saved each individual frame as png-24 and re-imported it, viewed my game again on the ios simulator yet its still blurry.

any insight to whats wrong with some of my images? i heard something about DPI also

thanks

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    dpi should stay at 72.

    It sounds to me as though you've clicked the 'Resolution Indepence' button thingy and not configured your images correctly (double the size of the actor's they're in, sticking to power of 2).

    It that's not the case I've no idea as I only use actual devices to test, not the simulator! Sorry!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • 0belisk0belisk PRO Posts: 189
    thanks for the quick reply, how do you change the DPI? while exporting in photoshop i looked everything for such an option to change the DPI, or is it something you change within gamesalad?
  • quantumsheepquantumsheep Member Posts: 8,188
    0belisk said:
    thanks for the quick reply, how do you change the DPI? while exporting in photoshop i looked everything for such an option to change the DPI, or is it something you change within gamesalad?

    I'm no art expert (!) and my ancient copy of photoshop no longer works thanks to Lion - so I can't answer you that!

    I use preview if I'm resizing stuff, and usually it'll show the DPI there when you choose the resize option.

    Hope that helps!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • 0belisk0belisk PRO Posts: 189
    i discovered some of my images were 72.009 DPI

    so i changed them all to 72 DPI, yet their still really blurry... any other ideas?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Make sure all of the dimensions of your graphics are even. so 68x124, not 63x124.

    I made a post in this thread that might help you out:
    http://gamesalad.com/forums/topic.php?id=13501
  • 0belisk0belisk PRO Posts: 189
    the main issue is my enemy being blurry, he has a DPI of 72, dimensions of 40x40. so the graphic is even, ill read the thread now :)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Is the device that you are testing on an older one without a Retina Display?

    If so, do you have Resolution Independence checked?

    If that is the case, when you publish through GameSalad, the servers will take your Retina graphics and make lower resolution versions of them for the older devices.

    They do it in a batch process. It's pretty good, but will never be as good as if you did it yourself with an image editing program like Photoshop.
  • 0belisk0belisk PRO Posts: 189
    @firemaplegames

    im testing it on the gamesalad ios simulator, for iphone 4.0, i do indeed have resolution independence ticked.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    hmmm. I would make an adhoc build and confirm that it happens there too. Just to make sure the Viewer isn't acting up.

    So for Resolution Independence to work properly, your Actor needs to be 40x40 and your .png image needs to be 80x80. Is that the case?
  • 0belisk0belisk PRO Posts: 189
    ah right! i didnt have my images double the size of the actors, i resized the images to 80x80 and now the actor doesnt appear to be blurry anymore, thanks alot!
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