IOS Simulator: Some actors become very blurry?
hey guys, just thought id test out this gamesalad ios simulator to see how my game is running on iphones, and all of a sudden, some of my actors (unfortunately the more important ones) have become very blurry.
i saved all my images as .png files exported from photoshop.
i heard you have to export as png-24 to fix this problem. so i got one of my animated images, re-saved each individual frame as png-24 and re-imported it, viewed my game again on the ios simulator yet its still blurry.
any insight to whats wrong with some of my images? i heard something about DPI also
thanks
i saved all my images as .png files exported from photoshop.
i heard you have to export as png-24 to fix this problem. so i got one of my animated images, re-saved each individual frame as png-24 and re-imported it, viewed my game again on the ios simulator yet its still blurry.
any insight to whats wrong with some of my images? i heard something about DPI also
thanks
Comments
It sounds to me as though you've clicked the 'Resolution Indepence' button thingy and not configured your images correctly (double the size of the actor's they're in, sticking to power of 2).
It that's not the case I've no idea as I only use actual devices to test, not the simulator! Sorry!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I use preview if I'm resizing stuff, and usually it'll show the DPI there when you choose the resize option.
Hope that helps!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
so i changed them all to 72 DPI, yet their still really blurry... any other ideas?
I made a post in this thread that might help you out:
http://gamesalad.com/forums/topic.php?id=13501
If so, do you have Resolution Independence checked?
If that is the case, when you publish through GameSalad, the servers will take your Retina graphics and make lower resolution versions of them for the older devices.
They do it in a batch process. It's pretty good, but will never be as good as if you did it yourself with an image editing program like Photoshop.
im testing it on the gamesalad ios simulator, for iphone 4.0, i do indeed have resolution independence ticked.
So for Resolution Independence to work properly, your Actor needs to be 40x40 and your .png image needs to be 80x80. Is that the case?