Animating an actor
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I have a bit of a dilemma with what i'm trying to do. I have an actor in which once it makes contact with another actor I want it to animate itself like it's being destroyed. However, when it touches that actor it performs the animation, but continues to drop as I have the main actor accelerating downward emulating gravity. So my explosion happens, but it it also drops and accelerates down. How do I stop my animation from continuing the acceleration of my main actor?
Comments
Darren.
Or if you have the acceleration of the initial actor controlled by a boolean attribute, set that to false whenever the condition that cause the explosion are active.