constrain tilt to circle...
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Hey everyone,
Anyone here have any ideas on how to constrain an actor to a circle and then move that actor around that circle, I mean the outer edge of the circle, by tilting? So when I tilt X or Y direction, the actor still moves but just around in a circle kind of like it is on a track. I am really stuck on this one and could really use the help. Thanks for the great forum feedback already.
SM
Anyone here have any ideas on how to constrain an actor to a circle and then move that actor around that circle, I mean the outer edge of the circle, by tilting? So when I tilt X or Y direction, the actor still moves but just around in a circle kind of like it is on a track. I am really stuck on this one and could really use the help. Thanks for the great forum feedback already.
SM
Comments
It's not something I've attempted before, but there is a guide on how to set up a rotation that is not constrained to the central pivot point here:
http://gamesalad.com/forums/topic.php?id=29037
Good luck! let us know how it goes
http://www.speedyshare.com/files/30518642/TiltOrbit.zip
You will probably notice how jittery the accelerometers make things. If you figure out how to smooth things out, I would be interested in finding that out.