Put all the things you wish to save into attributes. When saving the game (or at a certain point of the game, however you wish), save those attributes into keynames using the "Save attribute" -behavior. When loading the game, use "Load attributes" -behavior to load those keynames back into the attributes.
It did I was just wondering if there was an easier way of doing it because I saw that method and I thought that would take me for ever do because I'm making a mario style game and I want the player to be able to save. Well I better get started.
@ digichain: Why don't you send a specific message to a Sous Chef, like Tshirtbooth or tenrdrmer. They might be able to help. About the problem itself, well, I don't see any reason you can't.
I have modified my game from being Mario style to a Terrairia style (RPGish) would saving still work the same? Like if I wanted to save the players exact location and I just added the player to an attribute it would save his location?
Comments
Hope this helps.
Can I save all of my games attributes (I currently have about 100) to a single key or do you have to save and load every attribute from a unique key?
Why don't you send a specific message to a Sous Chef, like Tshirtbooth or tenrdrmer. They might be able to help.
About the problem itself, well, I don't see any reason you can't.
I did a mario style game here and used saving attributes all over the place.
http://itunes.apple.com/us/app/furball-fever/id461182139?ls=1&mt=8
So by that i guess you mean you can use a single key to save everything.
Cheers