Need suggestions to improve game

VGXVGX Member Posts: 796
edited November -1 in Working with GS (Mac)
Catch The Ball is FREE - http://itunes.apple.com/app/catch-ball/id455516366?mt=8

Feel free to download and tell me how s*** it is (I know it is) BUT i am working on a big update and ONLY problem I have and need help with is...

I used the collide rule to make the balls bounce (left to right) and (up and down). Is there a way to make the ball/balls, move left to right - up and down WITHOUT using collide rule?

collide rule would work fine but these balls are rounded (of course, its a ball) but sometimes the balls bounce off the screen and this is a problem.

Any help would be great. Try the game out (again its free) then leave a suggestion for improvement.

Thanks

Comments

  • icanmakeicanmake Member Posts: 466
    if its just moving back and forth:
    (put these in the ball) make an attribute in the ball called lefttoright

    Rule: when attribute self. position.x = (most left position)
    change attribute self.lefttoright to false

    Rule: when attribute self.position.x = (most right position)
    change attribute self.lefttoright to true

    Rule: when attribute self.lefttoright = false
    interpolate self.position.x to (most right position)

    Rule: when attribute self.lefttoright = true
    interpolate self.position.x to (most left position)

    Hope thats what you needed. If you want up and down change the self.position.x to self.position.y

    BTW the artwork is great!
  • VGXVGX Member Posts: 796
    Sorry what attribute do i need to make, boolean, interger, angle?

    aslo what is (most right position) and (most left position)? do i need to make seperate attributes for this? Numbers?

    i don't understand
  • icanmakeicanmake Member Posts: 466
    boolean. the most right and most left positions are the positions that you want the actor to go to before going the other way. ex. when the actor is going right, the position that it stops and goes the other way is the most right position
  • VGXVGX Member Posts: 796
    i am really sorry but can you post an image showing me how to do this please
  • icanmakeicanmake Member Posts: 466
    better yet..... a video!!!!
  • VGXVGX Member Posts: 796
    THANK YOU!! will make your logo thing next. by the way how would you like it?
  • icanmakeicanmake Member Posts: 466
    no clue =P i was hoping that you could think of something for me... the only thing that i can contribute is that i need it in all uncapitalized letters and that i like the colors yellow and orange. Thanks!
  • Im glad you got this resolved !! Especially with your generosity in making logos !! Whatever you need you let me know ( well music wise, im now getting the hang of the GS Creator, and loving it !!! ) haha.

    David
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Generally, Interpolate is the best way to move stuff and during its move it isn't able to collide. You could also turn of 'moveable' in the left hand side menu of the actor, this helps with performance.
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