Moving when falling - defying gravity
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I have an issue that I can't seem to resolve.
My character moves using Change Velocity (although I have tried Accelerate AND Move) and can move Left and Right at a speed of 300.
This all works fine, but when I walk my character off an edge, he falls due to me having set the Gravity of the Scene to 1000 in the Y axis. This is great, but if I repeatedly hit Left and Right, I can effectively defy gravity briefly. It seems that moving left or right temporarily stops the character from falling.
I kind of understand why this is, changing the character's velocity is effectively nulling any downward velocity - but how can I achieve the desired falling effect whilst maintaining the ability to move left and right whilst falling?
Any help is much appreciated.
My character moves using Change Velocity (although I have tried Accelerate AND Move) and can move Left and Right at a speed of 300.
This all works fine, but when I walk my character off an edge, he falls due to me having set the Gravity of the Scene to 1000 in the Y axis. This is great, but if I repeatedly hit Left and Right, I can effectively defy gravity briefly. It seems that moving left or right temporarily stops the character from falling.
I kind of understand why this is, changing the character's velocity is effectively nulling any downward velocity - but how can I achieve the desired falling effect whilst maintaining the ability to move left and right whilst falling?
Any help is much appreciated.
Comments
However, that solution wouldn't work very well for me as I plan on having levels with different types of gravity. (As extreme as making everything upside down)
I've managed to fix this by changing my movement to Accelerate and setting a Max Speed on my character and ticking the Apply Max Speed box. The Deceleration effect you get when using this method (when you let go of a movement key) is fine in my in my case as my character is a ball so it feels more realistic.
The Platformer template helped a lot