Making a character selection

ChobbifaceChobbiface PRO Posts: 491
edited November -1 in Working with GS (Mac)
Hey everyone, thinking of adding a character selection into my game and just wanted some thoughts on the best approach for implementing this. Say if you can choose to be a 'man' or 'woman' in the game. I'm thinking to make an integer attribute e.g. if =1 change image to man, if =2 change image to woman; and the same for all the animations. Or would it be better to have a ready made scene for man and woman e.g. if attribute =1 change scene to the 'man' one etc. I'm guessing the first method would be more memory efficient. Is there any other way to do this?

Cheers!

Comments

Sign In or Register to comment.