How do you publish just for iPhone 3GS and ArmV7 processor?

TobyToby Member Posts: 478
How do you publish just for iPhone 3GS & Touch with ArmV7 processor? Reading in the Apple forums and help is helpful, how do you set the Info.plist file to say build for ArmV7 using GameSalad!

Mr Codemonkey, any ideas?

Need to set valid architectures to Armv7 only & Archtecture to be optimised for Armv7. But where do i set this when publishing to GS?

Comments

  • TobyToby Member Posts: 478
    @Quantum S, noticed you were going to try and build your game for 3GS only, did you do it?

    If so How?
  • TobyToby Member Posts: 478
    Do I edit the Info.plist file manually on the compiled game that i download from GS before uploading to Apple? I assume this would have to be the method required because i cannot find any other way.

    Anyone know about this? GameSalad gurus at Gendai?
  • quantumsheepquantumsheep Member Posts: 8,188
    Hey Toby,
    sorry not replied before - at work and on phone!

    Can't check myself, but I think there's an option in iTunes connect to specify device type - it's in the section where you fill in the app's details.

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • TobyToby Member Posts: 478
    Thanks QS, yes know about that. Unfortunately that menu only allows you to select 2nd gen devices and above which is Armv6 and Armv7 (3G / 3GS) I'm getting close to the correct solution just need the coding folks at GS to confirm this is the correct method by modifying the info.plist file.
  • TobyToby Member Posts: 478
    I get the impression I'm talking to myself here, surely someone from the GameSalad crew can comment or knows the correct GS way for configuration?
  • SDMGSDMG Member Posts: 280
    Hi Toby ... no idea here how this could be done...and google doesn't find anything, too...
    do you have pro? maybee you could use the direct customer support if noone is answering here?
  • TobyToby Member Posts: 478
    I am a pro developer, i cannot find the direct customer support section? where is it?
  • SDMGSDMG Member Posts: 280
    oh i think you have to write them a mail... you can do this for a limited time ... don't know how often... but i have got a lot of help for my game...
  • TobyToby Member Posts: 478
    You're kidding right, I was hoping for some super-duper direct chat window or VNC type session to explain my problem to someone................guess I'll write an email.

    It's not really direct support is it.
  • TobyToby Member Posts: 478
    I've done some more reading and worked out what needs to change, I need to alter the info.plist file before it gets uploaded and compiled by GameSalad. Altering this file after it has been compiled into an ipa file just creates an error at upload to iTunes connect.

    The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate.

    Because the info.plist file changed, basically. I tried an unmodified .ipa file and it uploaded just fine to itunes connect.

    So a feature to be added I guess, can the GameSalad guys compile it for me perhaps if i provide the game file and the profiles etc?
  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,170
    @toby for direct support please email us at our contact email. Depending on your case, we will establish even more "direct" support with you as needed (either through a skype, IM, or phone).

    As a general rule, we don't compile platform specific releases, but as a pro member please contact us directly and we'll see how we can meet your needs.
  • TobyToby Member Posts: 478
    Thanks Adent42 will do, I'm busy for the next few days but after then I'll contact you with the details and files.
  • TobyToby Member Posts: 478
    @ Adent42 / Tan - I have sent you guys an email and link to my files. Thanks for the direct support.
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