What feature on this poll would you want to see added to GameSalad

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited November -1 in Working with GS (Mac)
Ok, so after the succes of the previous topic:

'What 1 dream feature would you like to see in gamesalad next?'

http://gamesalad.com/forums/topic.php?id=2969&page=2

and the suggestion from 'BeyondtheTech' to put them all into a poll.

Here it is, please choose what 1 dream feature above all you'd like to see in GameSalad then hopefully that feature will get integrated by v1 of GameSalad.

I've simplified some of the requests, and gone for the obvious front runners, I will leave out 3D as I think we'd all like it but it won't happen with the current physics engine and iPad support because I'm sure that will come about soon enough)

Give me a minute to put the poll together after posting this message, there are quite a few

Comments

  • JoshKahaneJoshKahane Member Posts: 470
    Good job for compiling all into a poll Draper! It was a tough one for me between pixel collision and in-app purchase, I want them both so much! :) However I went for in-app purchases.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Yeah took a while to choose a top 9 (thought I might be able to get a few more good ones up there....) I toyed between video and in app purchases. Definitely my favorite two... But video is kinda my day job so would love to be able to create some mini animated cut scenes for games.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Heres the list after being trimmed a bit before choosing a final 9:

    - In app purchases support
    -Pixel Collision,
    - Ability to turn off (comment out) rules,
    - Attach one actor to another, (+ ability to adjust anchor point)
    - Ability to publish to Android,
    
-Better text handling functions, (Native font support)

    -GameSalad server (for high scores, multiplayer)

    -Bluetooth support,

    -Go to next scene (or previous) function, and Scene Transitions
    
-Video playback, (or png sequences into a single file)

    -Toggle layer visibility on and off
    
- Folders to keep things tidy,

    - Native Keyboard Support
    - Camera Support + Access to photo library on device
    - GPS support
    - Text to Speech
    - Search tool for Actors, Attributes and Behaviors.
    - Preset Drag and Drop recipes for attributes (moving platforms, looping background etc)
    - Sprite-Sheet Support
    -'Now loading' or 'progress bar' added to GS Splash Screen.

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    pixel collision is the current front runner....it would seem the top 3 should be in GameSalads high priority...but I wonder if Pixel Collision is possible with the current physic engine, does anyone know?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    video support gets my vote. you could do a hell of a lot more with games if you could integrate some nice little cut scenes. i was however very close to pixel collision!
  • firemaplegamesfiremaplegames Member Posts: 3,211
    The physics engine is based on the Box2D physics engine. A popular, free physics engine written by Erin Catto - a physics programmer at Blizzard.

    Box2D can handle convex polygons and circles. Right now, GameSalad only implements rectangles and circles. Hopefully, one day they will implement other convex polygons also. A convex polygon is a shape where all the internal angles are less than 180 degrees - so shapes like triangles, pentagons, hexagons, etc.. are all convex and supported by Box2D. You can even define your own closed polygons that are more complex.

    A crescent moon on the other hand, or a "pac-man" shape is what's known as a concave polygon. These are not supported by Box2D.

    Another feature of Box2D that is not currently in GameSalad is the ability to link up different bodies either rigidly or with joints. That would be a cool addition to GameSalad as well. Also joint limits (which act as an IK system) are currently in Box2D. Motors as well.

    Box2D has been ported nicely in Flash, which is why all those great physics games started appearing on the web 2 years ago. But Flash has the full power of the computer's processor(s) behind it, whereas the iPhone is much more limited.

    As such, it is probably a good thing to keep things limited to boxes and circles for now.

    Because of this, I am pretty sure that you will not see pixel collision implemented any time soon. Gamesalad would have to be based on an entirely different system.

    For now, you will just have to think creatively to get your projects to behave the way you want!

    Joe
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    cheers for the reply Joe, very informative. Would love to have IK support in GS.

    Out of interest what did you vote for above?
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Hehe, guess who's the first one to pick the `GameSalad Viewer?`
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    The only reason i say server is due to seeing time after time a GSer get a good review and they always mention the lack of global score. Personally I think some other features would be nice but, server or connection would make us equals in the app store
  • ORBZORBZ Member Posts: 1,304
    I want the server AND the ability to link actors together. IK would rock too! :)

    but right now at this moment I'd settle for not crashing. :)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    To be honest, I would like all those things! Hopefully they will all be added eventually!
  • beatragebeatrage Member Posts: 126
    A global pause function feature would be perfect stopping all instances/objects/rules.

    supose an iphone/ipod user is in the toilet shitting ( T_T ) and he/she wants to put down the device they are playing to wash their hands ....so they ask themselves " WHERE IS THE PAUSE OPTION IN THIS DAM GAME? " ...so they accidentaly touch their own ass using the toilet paper and accidentaly tap some !@#$% at the device screen ^_^( LOL) who do you think they are going to blame for this!! yes the god dam game makers ( WE ) lollll...
  • NexusGameStudioNexusGameStudio Member Posts: 265
    I was thinking about this the other night, I'm not sure if anyone mentioned it in the previous thread, but I personally think it should be the most requested of all from us: Bug fixes! So that GS will stop crashing on us and/or corrupting our project save files so that we don't need to make multiple saves or risk the chance of redoing our entire game :)
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Thank you for that very descriptive anecdote, beatrage.

    It wouldn't happen to be based on experience now, would it? ;)

    If you think about it, the GS Creator application has a Pause feature (see for yourself when you're previewing a particular scene), why can't they just simply slide that into the game?

    Now, I know everyone will want to have different things or different looks when they pause their game, so it should be something that will be have to be customizable.
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