how do i create a dynamic order of scene presentation...
Hi guys,
I have an architecture challenge. My game has 60 scenes. There are three classes of scenes (easy (1-20), medium (21-40) and hard (41-60)). The way the game is designed, I want to start the users off in one of the middle scenes. If they complete 10 in a row in the middle class, move them to the difficult class of levels. If they are struggling, I want to move them down to the easy class. Further, I want the order of scenes presented to be random so that if I play the game twice in a row, it's unlikely that I would start with the same scene.
How can I use random and memory to create a dynamic order of scenes in this fashion? I'm really struggling with this....thanks!
I have an architecture challenge. My game has 60 scenes. There are three classes of scenes (easy (1-20), medium (21-40) and hard (41-60)). The way the game is designed, I want to start the users off in one of the middle scenes. If they complete 10 in a row in the middle class, move them to the difficult class of levels. If they are struggling, I want to move them down to the easy class. Further, I want the order of scenes presented to be random so that if I play the game twice in a row, it's unlikely that I would start with the same scene.
How can I use random and memory to create a dynamic order of scenes in this fashion? I'm really struggling with this....thanks!
Comments
I believe TShirtBooth has a template for switching scenes without it showing the same scene, you might want to check it out.
As for the difficulty, i dont know, sorry.
It would probably have to be in a rule...
Maybe like this:
Make an attribute called Good? and set it to 0
When they complete a level, youll need to have another attribute telling that they passed.
Then, in a rule:
if attribute Theywon
Change Attribute: game.Good? to Game.Good+1
Then, another rule:
When game.good = 10,
Change scene (whatever you want)
I dont really know, sorry.
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