how do i create a dynamic order of scene presentation...

jorkosjorkos Member, PRO Posts: 353
edited November -1 in Working with GS (Mac)
Hi guys,

I have an architecture challenge. My game has 60 scenes. There are three classes of scenes (easy (1-20), medium (21-40) and hard (41-60)). The way the game is designed, I want to start the users off in one of the middle scenes. If they complete 10 in a row in the middle class, move them to the difficult class of levels. If they are struggling, I want to move them down to the easy class. Further, I want the order of scenes presented to be random so that if I play the game twice in a row, it's unlikely that I would start with the same scene.

How can I use random and memory to create a dynamic order of scenes in this fashion? I'm really struggling with this....thanks!

Comments

  • jorkosjorkos Member, PRO Posts: 353
    hey guys, i found an old thread on this exact topic (http://gamesalad.com/forums/topic.php?id=984#post-5554) just trying to download the project now.....
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Hey there,

    I believe TShirtBooth has a template for switching scenes without it showing the same scene, you might want to check it out.
    As for the difficulty, i dont know, sorry. :|
    It would probably have to be in a rule...

    Maybe like this:
    Make an attribute called Good? and set it to 0

    When they complete a level, youll need to have another attribute telling that they passed.

    Then, in a rule:

    if attribute Theywon

    Change Attribute: game.Good? to Game.Good+1

    Then, another rule:
    When game.good = 10,
    Change scene (whatever you want)

    I dont really know, sorry.
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