image and fuzzy
Ok
I hope you understand this post?
I make an image that can be divided 2 or 4 if RI is ticked say 100x100
do I have to do the same in game salad actor attributes as I'm using the same image at different sizes
Im guessing yes so i can't resize to 49x49
it should be 52x52 if RI is on
or does this not matter its the image you import that has to be divided by 2 or 4
Hope you get what I'm trying to explain
I hope you understand this post?
I make an image that can be divided 2 or 4 if RI is ticked say 100x100
do I have to do the same in game salad actor attributes as I'm using the same image at different sizes
Im guessing yes so i can't resize to 49x49
it should be 52x52 if RI is on
or does this not matter its the image you import that has to be divided by 2 or 4
Hope you get what I'm trying to explain
Comments
Here what you do. Make all of your actors dimensions an even number.
Then when you create the art, make the art Double the actors dimensions.
ie. If your actor is 50x50 then your art needs to be 100x100.
That will take care of basically al of it.
Yes I no this
but I won't to use the same image at different sizes
can i go ahead and make an image 51x51 then in a different scene 25x25
or do i have to made sure they can be divided by 2
I here somewhere you have to be able to divided by 2 then 2 again if RI is ticked to stop fuzziness
want i wonted to no this is your main image or the image attributes
hope you understand?
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