Looking for help on building a feature of the game.
Hello All,
1) I am trying to destroy an actor when the actor is flipped 180 degrees.

I know i am asking for a lot but like I have said on my last post I am new to GS.
Thanks
Why Cali.
1) I am trying to destroy an actor when the actor is flipped 180 degrees.

I know i am asking for a lot but like I have said on my last post I am new to GS.
Thanks
Why Cali.
Comments
if self.rotation > 270 then destroy actor
i'm not positive that will work cause i don't have my mac with me right now to try, but give it a shot.
although this might destroy it also if it is upside down in the air so you might have to add some other rules to it.
Thanks Again for everyone's help.
Why Cali
so it only destroys when hes upsidedown and hits the ground
It's called flipped destruction demo.
I can see what you have done and i thank you for that. But i can already make the actor spin 360 degrees its just what do i use to make it destroy when it is upside down. Your demo did not destroy. I am more looking at how to setup the rule or rules.
Thanks
Why Cali
or just do like john said and say if actor collides with ground and rotation > xxx then destroy.
when all conditions are valid:
1.when actor collide with ground
2.actor self rotation =?????
destroy this actor.
Try this:
Reply with results (hopefully positive!)
-Matt
Thank you so much!!! It worked perfectly
~WhyCali