How can you program enemies to carry, and drop items
butterbean
Member Posts: 4,315
This may have come up before, so I apologize if so
How can you program, say, enemies flying while carrying items, then dropping them at random, or based on timer?
How can you program, say, enemies flying while carrying items, then dropping them at random, or based on timer?
Comments
Every 5 seconds
Spawn "item" in direction... what would downward be, 270?
If you wanted to spawn different items randomly, I guess you could have a value that gets subtracted and added to every so often, and the specific values could be paired up with the items. Sorry, not exactly what you asked, but it's just an idea that popped into my head, and I don't have a pen to write it in my notebook
I want the creature to be shown holding the apple, flying with it underneath (apple being held by feet), then dropping the apple at random while flying by
Until they add an equation bar to the timer, you can't make it drop truly at random, just make it seem like it is.