Gravity

ShineyGamesShineyGames Member Posts: 157
edited November -1 in Working with GS (Mac)
Hi
What number do you guys put in Acceleration to fake Gravity?

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    That's kind of a broad question. Are you wanting to simulate gravity on an individual actor? "Gravity" is such a generic term. It depends on what you're trying to accomplish (is it a space game? are you in water? are you on earth?)

    Can you be a bit more specific?
  • ShineyGamesShineyGames Member Posts: 157
    Sorry
    It in an actor
    and for earth
    Im thinking 450? but not sure
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    well then put 450 in and see what happens haha

    just play around with it tills it how u want
  • ShineyGamesShineyGames Member Posts: 157
    I did :)
    but did not know if the was a generic number
  • DrGlickertDrGlickert Member Posts: 1,135
    Sometimes when playing with gravity or other features I do this:

    Create a game.attribute that's a real number.

    Create an actor that when pressed change attribute game.attribute to game.attribute+ 25 (or 50, or 100 or whatever). Also, have a display text on this that displays game.attribute.

    Have your main actor have Accelerate at 270 degrees at game.attribute speed.

    Preview/play your game and tap the button to increase the "gravity" and see which one you like the best. You can get a feel for which gravity you like the best through gameplay.
  • ShineyGamesShineyGames Member Posts: 157
    DrGlickert said:
    Sometimes when playing with gravity or other features I do this:

    Create a game.attribute that's a real number.

    Create an actor that when pressed change attribute game.attribute to game.attribute+ 25 (or 50, or 100 or whatever). Also, have a display text on this that displays game.attribute.

    Have your main actor have Accelerate at 270 degrees at game.attribute speed.

    Preview/play your game and tap the button to increase the "gravity" and see which one you like the best. You can get a feel for which gravity you like the best through gameplay.

    Thanks
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