gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
There are no "liquid physics" in GS so the only other ways of showing water - presuming you mean moving water – is either with particles or with animation frames. The particles way may need some experimentation to get it right though. Animation frames are the best way to go for you, I reckon.
I believe Darren did a soft bodied object demo a while back, that gave a semi fluid motion and physics that could be used as the basis of a water droplet/bloblet thing.
Might be worth looking at that. Mix it up with some specific water animations, splashes etc and you should be able to get a half decent looking water effect working.
Im assuming its droplets/blob type things your talking about... if not, you might need to give a bit more information as to what type of water effect your trying to achieve
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Might be worth looking at that. Mix it up with some specific water animations, splashes etc and you should be able to get a half decent looking water effect working.
Im assuming its droplets/blob type things your talking about... if not, you might need to give a bit more information as to what type of water effect your trying to achieve
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