How Big a Map is my Limit?

belleechbelleech Member Posts: 34
edited November -1 in Working with GS (Mac)
Hi,

Im making a game where the main actor just rides around a square map currently 720x720 pixels. My question is is that too big ? Im thinking about doing 10 levels for the first release so anyone has ideas performance wise about how big a map can you make for the iphone per level?

Regards,

Belleech.

Comments

  • rebumprebump Member Posts: 1,058
    The iPhone SDK limits images to 1024x1024. Bigger than that, you have to tile them together. As for GS, they recommend that limit to but I have heard folks using larger images than that in GS but I don't know how well it works especially when the app is put on the iPhone. Guessing not too well.

    Best to limit to 1024 in either dimension and then chain them together if you need a big background/playfield.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    the .png image can't be bigger than 1024x1024. but you can set the Actor Graphics to tile...
    Stunt Squirrels uses this technique... a lot of the levels are 2048 wide or tall.

    the bonus levels have a 2048x2048 background Actor set to tiled. it uses a 512x512 pixel png.

    It plays fine on all the devices I've tested it on. A little slower on the older devices, but certainly acceptable.
  • rebumprebump Member Posts: 1,058
    Good point about the tiling FMG. Belleech, it will save you a lot of "stitching" together of (background) images unless you need more variety in the background like for a scrolling platformer, shooter, driving game, etc.
  • belleechbelleech Member Posts: 34
    thanks you guys, i was just a little worried that 720x720 was too big and its just stuffy for the game Im making.
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