If Touch, Play Sound has stopped working
jkornoff
Member Posts: 55
My control button had a sound attached to them to confirm they were pressed. A small 'bing' sound. Now, .82, no sound at all. Delete play sound rule and recreate it? Nope.
I've read the posts about triggering an attribute to play a sound. But really? An entire basic behavior lost to .82?
I've read the posts about triggering an attribute to play a sound. But really? An entire basic behavior lost to .82?
Comments
For any of these, just try adding a small Timer like this:
Rule
When Touch is Pressed
Play Sound "Goodbye.ogg"
Timer
After 0.1 seconds
Change Scene
UPDATE- Yes, that worked. What's the logic behind this workaround?
The "run to completion" checkbox SHOULD bump the priority of the sound to the top BUT it doesn't.
The slight delay firemaple illustrated gives the sound effect a chance to steal priority.
Remember, A before B before G where A = Action, B=behavior, G=rule or group.
Except that if two or more things are the same (2 A's) they execute in parallel.