Jumping problem....
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hi all i am trying to get a basis jumping working...
my problem is i can get my actor to jump high enough .
if i increase upward acceleration it jumps higher but the up motion it to fast and the down gravity putt lis very slow...
i have made a video of my problem....
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i have a photo of the rules on my actor...
NOTE i am not using scene gravity..
my problem is i can get my actor to jump high enough .
if i increase upward acceleration it jumps higher but the up motion it to fast and the down gravity putt lis very slow...
i have made a video of my problem....

i have a photo of the rules on my actor...
NOTE i am not using scene gravity..
Comments
Make a attribute called jump, set it to 0
In your jump button have a rule when touch is pressed( or when key whatever is down)
-change attribute jump to 1
then open the otherwise section of that rule and put a change attribute behavior changing jump to 0
Then in your player have a rule when attribute jump=1
-change attribute self motion linear velocity y to 400(adjust that number to make the player jump higher or lower)
Then just have your down behavior on the player to act as gravity. Try lowering the number to 1000 or something if needed.
hope that helps
but i am trying the jump path to look like.... curved
http://img560.imageshack.us/img560/2008/unledtcj.jpg