How to make GS project file size smaller?

dreamZdreamZ Member Posts: 103
edited November -1 in Working with GS (Mac)
My app on the app store is around 23mb. Which a lot of peoples told me they can't download from the iphone(it has to download with wifi) Is there anywhere we can make it smaller? My file size before publish is 16mb but after publish is 23mb..anyway we could do it?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    If you have solid art with no transparency in it, you can save it in photoshop as png-8

    This will make the size smaller, without losing any major detail.

    Jgary told me that one, so credit to him!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • dreamZdreamZ Member Posts: 103
    hi tshirtbooth, yeah i've removed all the images & sounds that i'm not using. Guess it's becos my animation sequences cause the problem. Maybe I gotta give up my retina display then :(
  • dreamZdreamZ Member Posts: 103
    hey quantumsheep, Thanks for the tip and i'll try that out later : ) appreciated!
  • Rob2Rob2 Member Posts: 2,402
    You can't beat ImageAlpha for bashing bits out of png files whilst creating palletised versions of your images but for your animations you may have to make sure they all use the same 256 colours for the best results so you would need to use something like photoshop where you can define the palette.

    How many frames do your animations use?
  • dreamZdreamZ Member Posts: 103
    30 frames per second...
    and I got more than 150 frames per sequence.. Overall I got 3 sequences in the game.
    each sequeces image size is 256X256 pixels..
  • Rob2Rob2 Member Posts: 2,402
    you could easily cut that down to 20 or less /second and use the actor color for the different versions :)

    edit: they are lovely animations tho
  • RumiRumi Member, PRO Posts: 343
    do you have lots of background/large animations/cutscenes?
    A good way of cutting down drastically is by changing those background pngs where quality isn't nesessary and there is no alpha by converting to jpeg. First go into the package contents and convert all the background png's to jpegs using automator (if you have a whole bunch) or preview and then delete the png's you're replacing. then drag the assests.xml file into textedit and change all the instances of that background that has the filename in it and change it to jpeg from png.
    I once had a project that was 56 meg and now its 19
    I once made a test project that had a bunch of large pngs that was 11 meg
    afterwards it was 1 meg
    this is a very helpful strategy that i believe tshirtbooth or Fire maple games discovered!
  • dreamZdreamZ Member Posts: 103
    hi Rob2, Thanks for the tips :) sounds like you had played the game? what you think about it? :)
  • dreamZdreamZ Member Posts: 103
    hi Rumi, I've got about 3 to 4 background in png which they are 100kb to 300kb I'd cut them down from 800kb by changing and saving them into png8. Thanks for sharing with the idea of using automator. I've never used that before.. Will try that out later!
  • Rob2Rob2 Member Posts: 2,402
    It is a fun and polished little app. A bit simple perhaps but then some of the best apps are :) I would like to see the mosquitos coming in at different angles (graphics.flip.horizontal even some slight rotation maybe)
  • dreamZdreamZ Member Posts: 103
    Thanks Rob2, I'll look into that and maybe try to do that in Ipad version:)
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